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Review: Mass Effect 3

review-mass-effect-3

Source: Wikimedia

Title: Mass Effect 3

Genre: Third-Person Shooter RPG, Science Fiction

Release Date: March 6th, 2012 (US), March 9th, 2012 (EU), March 15th, 2012 (JP)

System: PC, Xbox 360, PS3

Format: DVD, Blu-ray, Digital (EA Origin)

 

Lacking no amount of graphical and combat polish that belies their other titles, Mass Effect 3 is a surprisingly wanting exercise for BioWare in terms of the deeper narrative substance of it.

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Bugs: Mass Effect 3 Multiplayer

bugs-mass-effect-3-multiplayer

So there are the bugs that can be fixed client-side. What about the ones that happen server-side and you have no idea what the shit just happened? As far as I know, no one on the team named their characters Ichabod, Crane, or any combination/variant of the above.

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So I was going to write a Mass Effect 3 Review…

so-i-was-going-to-write-a-mass-effect-3-review

Picard: WTF is this shit?
And then I finished the game. It ends with the Internet exploding.

In all seriousness, the past week has been filled with messages of abject disappointment and naked rage (sometimes by actual naked people) over on every forum dedicated to Mass Effect 3 discussions, but none has been buzzing more than the BioWare Social Network Forums over the ending to Mass Effect 3, where a not insignificant fraction of the player population has been posting almost every second of the day to the point that a full campaign has emerged to protest the ending. Child’s Play, a notable charity for children involving video gaming, has been the recipient of over $45,000 in donations from people who are angry for the children (I’m not kidding).

And naturally, I do not want to touch this with a six-foot pole. I’m still trying to figure out what in the hell happened in the ending.



Countdown to Mass Effect 3

So there’s been a crapload of stuff going around about the upcoming release of Mass Effect 3, but none as crazy as the apparent War of the Worlds-type shit going on at @AllianceNewsNet on Twitter. It just started updating regularly since this morning (a little before noon on the east coast of the USA) with messages ostensibly from reporter Emily Wong, who you might remember helping out on a couple of investigative journalism quests from ME1. Apparently, shit’s gone south in Los Angeles as the Reaper invasion has *just* hit there, and the FTL communications buoy blackout a week before (on Twitter, literally about a week) results in her having to communicate via a consumer-grade (I guess) quantum entanglement communicator that, being crappy and not at all like the Illusive Man’s resources, limits her to Twitter.

This is a social networking campaign in action, folks. Save this for a case study.

Anyways, the latest tweets (as of 5:54 pm EST) detail the intrepid Ms. Wong and a UCLA researcher testing out a Reaper weapon recovered from a corpse. What it is, I don’t know, but are we perhaps talking hints of DLC weaponry already?



Impressions: Mass Effect 3 Multiplayer

impressions-mass-effect-3-multiplayer

BE FOREWARNED: Minor spoilers ahead.

So after about a week or so of play (in terms of total hours spent…), I come away with some hopeful impressions of Mass Effect 3′s multiplayer segment. A little background recap: the new multiplayer segment in Mass Effect 3 finds four players of  varying race and class battling against unfavorable enemy odds in waves. These small-scale actions take place parallel to Commander Shepard’s main campaign against the Reapers and can be safely ignored in the final game. For those of you who do partake in the multiplayer segment, it adds to a Galactic Readiness level present in the Campaign mode. How that Readiness level plays into the campaign is not yet clear, but you can imagine it presents a pretty sweet incentive to keep playing.

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