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Rift

rift

Are you still addicted to World of Warcraft?  Need to take a break from Azeroth?  Well, enter Rift, another MMORPG that was released in March of 2011 that is already rivalling the World of Warcraft.

The setting is a planet called Telara which is under attack by different worlds, thus creating rifts:  Unstable areas of elemental instability that represent the intrusion of elemental planes into the land of Telara. Once opened, these rifts begin to spawn monsters that proceed to march towards important points on the map. It is then up to players to defeat these monsters and to close the rift. If rifts are left unchecked, the invading monsters will eventually conquer large portions of the map, killing and significantly impairing the players in that area. Entering the area surrounding the rift will trigger a prompt that allows the player to join a public group, rather than forcing the player to manually create a group. Players sealing the rift are rewarded for many things including healing, attacking and buffing. The severity and locations of the rifts are entirely dynamic. Rifts of six different types (earth, fire, air, water, life, and death) are possible, and rifts of different types will oppose each other. In addition, Non-player characters hostile to the player may engage rift invaders.

The characters are fully customizable, and include classes such as Warrior, Clerk, Rogue or Mage with over 12,000 weapons to equip.

So far its made for the PC, but sadly for us Mac users, we’ll have to emulate Windows… or Boot Camp it.

After initial purchase, Rift requires a monthly subscription fee for continued play, or buying prepaid game cards for a selected amount of playing time

Check it out here at their homepage: Rift


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